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Frequently Asked Questions

What is renderdoc?

RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™.

How does the render operator modify data?

The render operator does not modify data. It injects an annotation ("Visualization") into the result's extended properties. The annotation contains the information provided by the operator in the query.

How do I use renderdoc with the Unity editor?

With RenderDoc I have a very useful workflow: I can open the Unity Editor in DX11 mode and capture a frame in RenderDoc, then switch the editor to Vulkan mode and capture a frame again. I can then compare the two captures side-by-side in RenderDoc without any problems.

Does renderdoc support Nintendo Switch™?

Nintendo Switch™ support is distributed separately for authorized developers as part of the NintendoSDK. Captures are portable between different platforms and hardware. On top of being able to modify the source to change or customise behaviour, RenderDoc embeds the python runtime for progammatic access to frame captures.

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